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AMERIGO

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  OBJECTIVE OF AMERIGO:  The objective of Amerigo is to be the player with the most victory points at the end of the game. NUMBER OF PLAYERS:  2 to 4 Players MATERIALS:  1 Rulebook, 1 Planning Token, 37 Landscape Tiles, 4 Time Markers, 8 Frames, 5 Treasure Chests, 16 Island Tiles, 6 Pirate Markers, 50 Production Tokens, 40 Commodity Tokens, 24 Progress Tokens, 1 Storage Boards, 49 Cubes, and 1 Dice Tower PLAYER MATERIALS:  2 Victory Point Tiles, 12 Trading Posts, 1 Player Order Disc, 1 Victory Point Disc, 16 Village Tiles, 3 Scoring Discs, 2 Ships, and 1 Player Sheet TYPE OF GAME:  Strategy Board Game AUDIENCE:  Ages 10 and Up OVERVIEW OF AMERIGO The players aid Amerigo Vespucci through his journey discovering new land. Through their journey, the players will build settlements and secure trading routes throughout the islands of South America. The actions of the players are chosen by using a specialized cube tower. The tower begins by being filled with ...

HANAYA

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  OBJECTIVE OF HANAYA:  Be the player with the most points after 3, 6, or 12 rounds NUMBER OF PLAYERS:  2 players NUMBER OF CARDS:  48 Junior Hanafuda Cards TYPE OF GAME:  Hanafuda Fishing Card Game AUDIENCE:  Adults INTRODUCTION OF HANAYA Hanaya is a two player fishing game designed by Louie Mantia Jr. with the use of the Junior Hanafuda deck.  In this game, players will capture cards from the center pond in order to earn points.  Forming special sets of cards called Yaku earns extra points.  The game is played over a course of three, six, or twelve rounds depending on what is agreed upon at the beginning of the game. To see Louie’s Hanafuda cards and a wonderful PDF of the rules for Hanaya,  check out his site .  THE CARDS & THE DEAL  Although a standard Hanafuda deck can be used, the details for using the Junior Hanafuda deck are given here.  Hanaya uses a 48 card deck.  There are twelve suits (one for each mon...

CATCH’N FISH

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  OBJECTIVE OF CATCH’N FISH:  The first player to match five pairs wins the game NUMBER OF PLAYERS:  2 – 4 players CONTENTS:  55 cards, 1 spinner TYPE OF GAME:  Fishing Card Game AUDIENCE:  Ages 4 – 6 INTRODUCTION OF CATCH’N FISH Catch’n Fish is a fishing card game for kids.  In this game, players pair cards in their hand to match the sum or difference of the spinner.  They can make as many matches as possible on their turn.  If a player cannot make a match, they are allowed to ask an opponent for a card.  If a player runs out of cards, they spin the spinner to see how many they can draw.  The first player to make five matches wins the game. CONTENTS There are fifty five cards in the deck.  Forty of them are numbered 1-10 (four of each number), and six of them have the number 0 on them.  There are 9 wild cards that can be used in place of any needed number.  Finally, there is a double sided spinner that can be used fo...

TEN POINT SMEAR

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  OBJECTIVE OF TEN POINT SMEAR:  The objective of Ten Point Smear is to reach a score of 52. NUMBER OF PLAYERS:  4 to 6 Players MATERIALS:  A Standard 52-card deck, 2 jokers, a way to keep score, and a flat surface. TYPE OF GAME :  Trick-Taking Card Game AUDIENCE:  Adult OVERVIEW OF TEN POINT SMEAR Ten Point Smear is a trick-taking card game for 4 to 6 players. The goal is for your team to reach a score of 52 before your opponents. This game is played with partnerships. For 4 and 6-player games, partnerships are fixed. Players will sit opposite their partner between two opponents. For 5-player games, the bidder will choose a temporary teammate each round, and the remaining players will form a team. SETUP The first dealer is chosen at random and passes to the left for each new deal. This deck is shuffled and dealt out each player receiving 10 cards for a 4 and 5-player game and 8 cards for a 6-player game. The remaining deck is kept by the dealer for later. ...

CANADIAN SMEAR

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  OBJECTIVE OF CANADIAN SMEAR:  The objective of Canadian Smear is to reach a score of 15. NUMBER OF PLAYERS:  4 Players MATERIALS:  A Standard 52-card deck, a way to keep score, and a flat surface. TYPE OF GAME :  Trick-Taking Card Game AUDIENCE:  Adult OVERVIEW OF CANADIAN SMEAR Canadian Smear is a trick-taking card game for 4 players. The goal is for your team to reach a score of 15 before your opponents. This game is played with partnerships. Partners sit across from each other during the game. SETUP The first dealer is chosen at random and passes to the left for each new deal. This deck is shuffled and dealt out each player receiving 6 cards. The remaining deck is kept by the dealer for later. Card Rankings and Point Values All suits are ranked Ace (high), King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, and 2 (low). For bidding, there are points awarded to players who win certain cards or meet certain criteria during the game There are points awarded to pl...

MINNESOTA SMEAR

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  OBJECTIVE OF MINNESOTA SMEAR:  The objective of Minnesota Smear is to reach a score of 21. NUMBER OF PLAYERS:  4 Players MATERIALS:  A Standard 52-card deck, 2 jokers, a way to keep score, and a flat surface. TYPE OF GAME :  Trick-Taking Card Game AUDIENCE:  Adult OVERVIEW OF MINNESOTA SMEAR Minnesota Smear is a trick-taking card game for 4 players. The goal is for your team to reach a score of 21 before your opponents. This game is played with partnerships. Partners sit opposite of each other. SETUP The first dealer is chosen at random and passes to the left for each new deal. This deck is shuffled and dealt out each player receiving 9 cards. The remaining deck is set to the side and not used for the round. Card Rankings and Point Values The trump suit is ranked Ace (high), King, Queen, Jack, Jokers, 10, 9, 8, 7, 6, 5, 4, 3, and 2 (low). If both Jokers are played within the same trick, the first played ranks higher than the second played. The other suits...