FIVE CROWNS

 

FIVE CROWNS



OBJECTIVE OF FIVE CROWNS:  Be the player with the lowest score when the game ends

NUMBER OF PLAYERS: 2 – 7 players

MATERIALS: Two 58 card decks

TYPE OF GAME: Rummy

AUDIENCE: Kids, Adults


INTRODUCTION OF FIVE CROWNS

Five Crowns is a five suited Rummy game published by Play Monster.  In this game, players are trying to be the first to meld their entire hand each round.  Players will be dealt a progressive hand size each round, and there will also be a different wild card every round. 

MATERIALS

Five Crowns includes two 58 card decks.  Each deck is made up of five suits that rank from (low) 3’s to Kings (high).  The suits include Hearts, Spades, Clubs, Diamonds, and Stars. There are also six Jokers.

SETUP

Shuffle the cards and deal three to each player one card at a time.  Each round, one more card will be dealt for the hand until the final round.  In round two, players will be dealt four cards, five cards in round three and so on.  In the final round, each player will be dealt thirteen cards.  After the deal, place the rest of the cards face down in a pile.  This is the draw pile.  Turn over the top card and place it beside the draw pile to form what will be the discard pile.

THE PLAY

BOOKS AND RUNS

Players are trying to be the first to fill their hand with books and runs.  A book is three or more cards of the same rank.  A run is three cards or more in sequential order.  The cards in a run must be the same suit.  Books and runs may have as many wild cards as the player wants to include up to their natural limit.  For example, a book cannot contain more than five cards.  Wilds and Jokers cannot be used to create a run that goes beyond the King or less than 3.

PLAY

Play begins with the player to the left of the dealer and continues in that direction.  They may draw the top card from the discard pile or the draw pile.  After adding that card to their hand, they will choose one card from their hand to discard.  This card goes on top of the discard pile.  Discarding ends the turn.   우리카지노

GOING OUT

Play like this continues until a player is able to go out.  Going out occurs when every card in a player’s hand is part of a book or run.  That player takes their turn like normal.  Draw a card, and discard to end the turn. A discard must occur on a player’s final turn.  The player who goes out lays down all of their books and runs for the rest of the players to see.  Once a player goes out, the remaining players get one more turn.

Players taking their final turn will draw, lay down all of their books and runs, and discard one final time.

JOKERS & WILDS

During each round, a new card will be wild.  For the first round, the threes are wild.  For the next round, fours will be wild and so on.  The number of cards players are dealt is the same as the rank of card that is wild for that round.

SCORING

When the round ends, the player who went out earns zero points.  The remaining players earn points based on the cards they have that are not part of a book or a meld.

Each card is worth the rank of the card.  3’s are worth 3 points and so on.  Jacks are worth 11 points, Queens are worth 12 points, Kings are worth 13 points, the wild cards for the round are worth 20 points, and Jokers are worth 50 points.


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