GAME OF THRONES THE CARD GAME 1ST EDITION
OBJECTIVE OF GAME OF THRONES THE CARD GAME 1st EDITION: The objective of Game of Thrones The Card Game 1st Edition is to win 15 power points before your opponent does.
NUMBER OF PLAYERS: 2 to 4
MATERIALS:
Core set materials:
- 220 cards (55 cards per House, for Stark, Lannister, Baratheon and Targaryen houses)
- 60 Power tokens
- 44 Gold tokens
- 1 game board (to play with more than 2 players)
- 6 Title figurines (to play with more than 2 players)
TYPE OF GAME: strategic expert card game
AUDIENCE: teen, adult
OVERVIEW OF GAME OF THRONES THE CARD GAME 1ST EDITION
In Game of Thrones: The Card Game, join the houses of Stark, Lannister, Targaryen, Baratheon, Greyjoy, Martell as they seek to seize the Iron Throne.
Game of Thrones: The Card Game is a game of intrigue, politics, betrayals and battles based on the novels of George R.R. Martin. 슬롯사이트
Each player embodies one of the factions that seek to influence and control the Iron Throne in order to seize power in Westeros. Each player has two decks of cards: a deck of draw cards, which feeds the forces at his disposal, and a deck of plots, which is used to develop a long-term strategy.
As the game progresses, players engage in military battles, court plots and power struggles until one of them is victorious.
SETUP
Each player chooses a faction, which can be one of the 6 main houses or a neutral faction, and a deck from that house. A deck consists of:
- a House card, displaying the symbol of the chosen house
- an Agenda card (optional), which modifies certain rules in a global way
- a deck of at least 60 cards
- a deck of plots, of exactly 7 cards
Each player places his two decks in front of him, along with his house card, and then draws 7 cards from his draw deck. From these 7 cards he chooses a combination of Character and/or Location cards whose total cost does not exceed 5, which will constitute his starting strength. He places them in front of him, face down. When each opponent has done the same, the players reveal their set-up cards, then complete their hand until they have 7 cards again.
Note: Some Attachment cards have the keyword “Set-up” which indicates that they can be played during Set-up, provided they are attached to an eligible card.
GAMEPLAY
Types of cards
House cards indicate the house controlled by each player. There is also a Neutral House card, which does not actually correspond to any house.
Agenda cards are strategic cards that profoundly change the way a deck works. A player can usually have one and only one Agenda card, placed next to his House card.
Plot cards are strategy cards that allow the player to momentarily influence the course of the game for the duration of a turn. A player must have exactly 7 Plot cards. Each Plot card has:
- 3 icons representing, from left to right, the player’s income, initiative and claim (i.e. the damage he inflicts during challenges)
- a text describing the plot’s effect, which may be permanent, triggered immediately (in which case it will be marked “when revealed”) or triggered subject to conditions (indicated in the text of the effect)
The Character, Location, Attachment and Event cards make up the player’s draw deck.
Characters, Locations and Attachments are permanent cards and have a recruitment cost in the top left corner, which must be paid in gold during the Marshalling phase of their owner. Conversely, Event cards are immediate-effect cards that can be played directly, including during other players’ turns, under certain conditions specified on the card.
The Characters:
- have a Strength value (shield icon), used during challenges and hegemony
- may have icons corresponding to the three types of confrontation that can take place: military, power and intrigue
- may have virtue icons (bottom right) used by some card effects: Warrior (crossed swords), Noble (ring), Scholar (open book) and Mystic (chalice).
Attachments are cards representing objects, conditions or other situations that apply to a Person or Location. An Attachment is placed under the Character or Location to which it is attached.
Other icons in the text box of the permanent cards:
- Gold: the value indicated represents an income bonus at the beginning of the Marshalling phase.
- Initiative: the value indicated in the diamond represents a bonus applied when determining the initiative in the Plot phase.
- Influence: the value shown in the rectangle indicates the number of influence points provided by this map.
Course of the game round
A game round is divided into 7 successive phases
- Plot phase
- Draw phase
- Marshalling phase
- Challenges phase
- Dominance phase
- Standing phase
- Taxation phase
1. Plot phase
Each player consults his pile of plots freely and secretly chooses a plot to activate during the turn. When all players have chosen, the plots are revealed simultaneously:
- the plot revealed by each player is placed on top of his pile of used plots
- the player with the best initiative (that of his plot + plus that of his other cards in play) chooses who will be the first player in the round
- any “when revealed” effects that may be present on the plots revealed are applied, starting with designated first player and going clockwise
2. Draw phase
Each player draws two cards from his or her deck.
3. Marshalling phase
Starting with the player designated as the first player during the plot phase, then clockwise, each player will:
- take his income: receive from the bank as many gold coins as indicated on his plot and other cards in play
- play as many cards from his hand as he wishes by paying their cost in gold
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