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Đang hiển thị bài đăng từ Tháng 6, 2022

CANDYLAND

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  CANDYLAND OBJECTIVE OF CANDYLAND:  You win the game by being the first player to reach the Candy Castle, located at the end of the board. NUMBER OF PLAYERS:   A game for 2-4 players MATERIALS :  A game board, 4 character figures, 64 cards TYPE OF GAME:   Children’s Board Game AUDIENCE:   For Adults and Children 3+ HOW TO SETUP CANDYLAND Candyland has a quick, and easy setup. First, open the game board and set it up on a flat, even surface, reachable by all players. Then shuffle all 64 game cards and place them close to the game board. Finally, pick a character to play as for the game and place the figure on the start space on the game board. Candyland Game Board HOW TO PLAY CANDYLAND Candyland is a movement-based board game. It requires no reading, which is why it’s great for young children. All your children need is a basic understanding of colors to play with you. You start your turn by drawing a card from the deck. Next, you must determine what kind of card you have (discussed bel

SPYFALL

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  SPYFALL OBJECTIVE OF SPYFALL:   Spyfall is played with two roles with different objectives. If you are a non-spy you and your allies will try to find and vote for who the spy is. If you are the spy you want to remain undetected until the end of the game or until you can guess the location. NUMBER OF PLAYERS :  3-8 players MATERIALS:   240 cards split into thirty 8 card decks, 30 small plastic bags for the decks, a rulebook. (You will also need a way to keep time, this is not included.) TYPE OF GAME:   Hidden Roles Game AUDIENCE:   Children and Adults 12+ HOW TO SETUP SPYFALL Spyfall has an easy set up for the individual rounds. If you haven’t already, separat the 240 playing cards into their respective decks, and place them into the baggies with the back of the cards facing one way and a spy card on top of each deck. This ensures the location is not accidentally revealed to anyone. Spyfall Then randomly select a deck. Staring with the bottom spy card and without revealing any cards t

TSURO

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  TSURO OBJECTIVE OF TSURO:  Be the last person with a marker on the board. NUMBER OF PLAYERS:  2 to 8 players MATERIALS:  35 path tokens, 8 marker stones of assorted color, 1 game board, and 1 tile marked with a dragon TYPE OF GAME:  Strategic game AUDIENCE:  Kids and adults 6+ TSURO OVERVIEW Tsuro is a strategic game that requires some planning and forethought. Tsuro is played by placing tiles on the board and creating paths that your marker will follow. Just be careful though, if the path you or another player makes sends you off the board you have lost. TSURO TILES There are 35 unique path tiles in Tsuro and each of them contains 4 paths and 8 exit points;  Meaning on every tile there will be four white lines. Paths are made by connecting these lines by their endpoints.  These tiles are used to fill the game board with paths that the character markers must follow. The paths may cross each other at some points put the path continues with no sharp turns. Tsuro Board HOW TO SETUP TSUR

CODENAMES RULES

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  CODENAMES RULES OBJECTIVE OF CODENAMES:  To be the team to guess all their clue first. NUMBER OF PLAYERS:   4-8 Players MATERIALS:  8 Blue and 8 red agent cards, one double agent card that is blue and red, 1 assassin card that is black, 7 civilian cards that are white, double-sided codename cards and key cards. TYPE OF GAME:  Verbal cooperative party game AUDIENCE:  For adults and children 14+ OBJECTIVE OF CODENAMES The objective of codenames is to correctly guess all of your teams’ code words on the board before the other team does and without guessing the assassin. This is possible because your Spymaster will give you a one-word clue and a number.  메이저놀이터 Using this information and similar clues throughout the game your team will try to interpret the spymaster’s clue and guess each code word. HOW TO SETUP CODENAMES The game needs the players to split into two even teams and each team will sit on one side of the table. One team claiming the blue agent cards and one team claiming the

JIG

  JIG OBJECTIVE OF JIG:  Be the first player to play all of your cards in a round. NUMBER OF PLAYERS:  2 – 5 NUMBER OF CARDS:  52 RANK OF CARDS : High K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, Low A. THE DEAL:  The dealer (or one of the players) gives each player a face-down card. They deal clockwise from their left to their right, until they are out of cards. TYPE OF GAME:  Matching AUDIENCE:  Family HOW TO PLAY JIG Start with the player that is on the dealer’s left. The first player may play any card from their hand, and the card must be played face up. Depending on the card that the first player plays, the next card should be of the same suit, but higher than their card. For instance, if a player were to select the 2 of Hearts, the next card played would be the 3 of Hearts.   [INSERT PHOTO OF 3 OF HEARTS OVER 2 OF HEARTS] The game always flows to the left, following the clockwise pattern. The first player, who decides the suit of the set of cards being played, should say “Snip” when t

CONCENTRATION

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  CONCENTRATION OBJECTIVE OF CONCENTRATION:  Be the player who collects the most matching pairs. NUMBER OF PLAYERS:  2 NUMBER OF CARDS:  52 RANK OF CARDS:  The rank of the cards is unimportant in this game. TYPE OF GAME : Memory AUDIENCE:  Anyone HOW TO PLAY CONCENTRATION  THE DEAL The dealer, or either player, lays the cards face down in four rows. The four rows should have 13 cards each. Jokers can be included if the players wish; in this case, cards should be dealt in six rows of 9 cards. [INSERT PHOTO OF CONCENTRATION BOARD]   THE PLAY Players take it in turns to flip two cards over. If the cards match, then they have a matched pair, which they remove from play and keep next to them. This player then has a second turn for getting a matched pair. If they manage a second matched pair, they keep going until they don’t match. [INSERT PHOTO OF CONCENTRATION BOARD WITH MATCHING CARDS FLIPPED] If the cards don’t match, both cards are returned to a facedown position, and it’s the next play

PARTNER PITCH

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  PARTNER PITCH OBJECTIVE OF PARTNER PITCH:  The objective of Partner Pitch is to reach a score of 21. NUMBER OF PLAYERS:  4 Players MATERIALS:  A Standard 52-card deck, a way to keep score, and a flat surface. TYPE OF GAME :  Trick-Taking Card Game AUDIENCE:  Adult OVERVIEW OF PARTNER PITCH Partner Pitch is a trick-taking card game for 4 players. The goal is for your team to reach a score of 21 before your opponents. This game is played with partnerships. Teammates will sit across from each other and share a score for the game. SETUP The first dealer is chosen at random and passes to the left for each new deal. This deck is shuffled and dealt out each player receiving 6 cards. Card Rankings and Point Values The suits are ranked Ace (high), King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, and 2 (low). For bidding, there are points awarded to players who win certain cards or meet certain criteria during the game There is scoring for high, low, game, and jack. High means the team that holds t

TRI-PEAKS SOLITAIRE

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TRI-PEAKS SOLITAIRE OBJECTIVE of TRI-PEAKS SOLITAIRE:  Remove all cards from play by uncovering the cards of each of the three peaks that are part of the table layout. NUMBER OF PLAYERS:  1 NUMBER OF CARDS:  52 RANK OF CARDS:  Ace, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King. However, you may “turn the corner” during play, and play either a King on an Ace, or an Ace on a King. The sequence goes either way. TYPE OF GAME:  Puzzle AUDIENCE:  Solo players, teens and up. HOW TO PLAY TRI PEAKS SOLITAIRE THE DEAL The table for Tri-Peaks is set up with three different sections. The Three Peaks, which are the pyramids of cards – each one is 4 cards high, but the peaks share the lowest level of cards in a row made up of 10 cards. The bottom row is all face-up cards, but other rows remain face down at the start. At the bottom left of your Peaks, you should have the Stock. The Stock is your deck, you use it to draw cards from to put on the Waste. The Waste is a face up pile next to your deck,