CODENAMES RULES

 

CODENAMES RULES

codenames game rules, codenames rules

OBJECTIVE OF CODENAMES: To be the team to guess all their clue first.

NUMBER OF PLAYERS:  4-8 Players

MATERIALS: 8 Blue and 8 red agent cards, one double agent card that is blue and red, 1 assassin card that is black, 7 civilian cards that are white, double-sided codename cards and key cards.

TYPE OF GAME: Verbal cooperative party game

AUDIENCE: For adults and children 14+



OBJECTIVE OF CODENAMES

The objective of codenames is to correctly guess all of your teams’ code words on the board before the other team does and without guessing the assassin. This is possible because your Spymaster will give you a one-word clue and a number. 메이저놀이터

Using this information and similar clues throughout the game your team will try to interpret the spymaster’s clue and guess each code word.

HOW TO SETUP CODENAMES

The game needs the players to split into two even teams and each team will sit on one side of the table. One team claiming the blue agent cards and one team claiming the red agent cards.

Each team should then appoint a spymaster, they will be the clue giver for the game.

The spymasters then should shuffle and deal out 25 codename cards and arrange them in a 5X5 square. Then shuffle and draw a key card that needs to be kept secret from everyone but the spymasters.

This will be the key to which clues belong to which team, with the blue squares belonging to the blue team, red squares belonging to the red team, white squares being civilians, and the black square being the assassin.


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