CODENAMES: PICTURES

 

CODENAMES: PICTURES


codename pictures game rules, codename pictures rules

OBJECTIVE OF CODENAMES: PICTURES: The objective of Codename: Pictures is to be the first team to correctly guess all your agent clues without triggering the assassin. 

NUMBER OF PLAYERS:  2-8 players

MATERIALS: A rule book, 34 character tiles (14 agent tiles in red and blue, 1 double-sided double agent tile, 4 bystander tiles, and 1 assassin tile), 60 answer key cards, 1 cardholder, and 140 double-sided picture cards.

TYPE OF GAME: Deduction Card Game

AUDIENCE:  10+


OVERVIEW OF CODENAMES: PICTURES

Codenames: Pictures is a deduction game where two teams will be pitted against each other to use one-word clues given to them to guess all their agent cards. If you have ever played the original Codenames, it’s similar in concept but with pictures instead of words. 

Each team will have a player who will get to view the correct answers for both teams on the board. It will be their clues that guide the rest of their team to a victory.

This game can be played with two players and three players. The rules are slightly varied, for these rules check the VARIATION tab below. 

SETUP FOR CODENAMES: PICTURES

Players will separate into two teams, with an odd number of players one team will have an additional teammate. Then one of each team will be the spymasters for this game. Spymasters will setup the board for play.

All the picture and answer key cards should be shuffled, then a grid of 4×5 should be set up for the picture cards. There should be 20 in total and the grid should match the layout of any of the answer keys. 

Then the spymasters will randomly draw one of the answer keys, making sure not to show any other players but the spymasters. This is placed in the cardholder and in front of the spymasters where the can only see it. Spymasters will agree on which row is the top and bottom and take a moment to familiarize themselves with their team’s answer placements. 토토사이트

Then each team will take their respective agent cards, the double agent will be determined by the color on the answer card and that team will start the round as well. All random bystander tiles and the assassin tile will be placed in a common area for the spymasters. 

After the board is set up and spymasters have gotten familiar with the board the first spymaster may give their clue.


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